I recently started writing for DVS Gaming, a website that covers everything video games. I am writing mostly editorials, but I also have posted some articles that are just previews of upcoming games. But let's be honest. I can't write anything without my opinion popping in, so let's just call them all editorials. My most popular piece so far is an editorial about the upcoming Fromsoft game called Sekiro: Shadows Die Twice. It's also my longest, coming in at 1500 words.
Here is a little excerpt:
"One of the biggest changes for this game from its predecessors is the removal of any online multiplayer. This has me worried, and kind of annoyed, because let’s be honest here people. Sure, the tagline for Sekiro: Shadows Die Twice reads “Take revenge. Restore your honor. Kill ingeniously.” While those are great suggestions, we all know that I’m just going to spam R1 while rolling around on the ground as much as possible to avoid being hit while definitely wearing nothing but a loincloth if the option is available. It’s kind of my thing. It was kind of a lot of players’ things in Dark Souls. But this tactic only got me so far in the previous games. So I always welcomed side-kicks to help take down any boss too beefy to put up with my caveman ninja rolls and R1 spams of fury."
What is also exciting about working with DVS Gaming is something I found out just tonight. They invited me to go down to Pax South in San Antonio this January with a press pass. I have to get my butt down there on my own dime, but that means I will get to interview game developers and write original content about the conference. I have always wanted to write about video games, so I am so excited. While the website doesn't pay its writers yet (We'll see if that changes), it's still some writing credits under my belt and some opportunities I would not have had access to otherwise.
How else am I going to get game developers to let me interview them?
Keep an eye on my profile over on DVS gaming for my new articles.
Also, check out my twitter feed @JoshuaSkurtu if you want to see my comical and sometimes strangely dark poetry. I recently added a haiku. People like those, right?
Cheers,
Josh
This is not Dark Souls.... Keep telling yourself that. Image courtesy Activision. |
Here is a little excerpt:
"One of the biggest changes for this game from its predecessors is the removal of any online multiplayer. This has me worried, and kind of annoyed, because let’s be honest here people. Sure, the tagline for Sekiro: Shadows Die Twice reads “Take revenge. Restore your honor. Kill ingeniously.” While those are great suggestions, we all know that I’m just going to spam R1 while rolling around on the ground as much as possible to avoid being hit while definitely wearing nothing but a loincloth if the option is available. It’s kind of my thing. It was kind of a lot of players’ things in Dark Souls. But this tactic only got me so far in the previous games. So I always welcomed side-kicks to help take down any boss too beefy to put up with my caveman ninja rolls and R1 spams of fury."
What is also exciting about working with DVS Gaming is something I found out just tonight. They invited me to go down to Pax South in San Antonio this January with a press pass. I have to get my butt down there on my own dime, but that means I will get to interview game developers and write original content about the conference. I have always wanted to write about video games, so I am so excited. While the website doesn't pay its writers yet (We'll see if that changes), it's still some writing credits under my belt and some opportunities I would not have had access to otherwise.
How else am I going to get game developers to let me interview them?
Keep an eye on my profile over on DVS gaming for my new articles.
Also, check out my twitter feed @JoshuaSkurtu if you want to see my comical and sometimes strangely dark poetry. I recently added a haiku. People like those, right?
Cheers,
Josh
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